Today I am honored to step into the role of CEO of Microsoft Gaming.
Over the last 25 years, Xbox has grown to reach more than 500 million monthly active players around the world, including nearly 40 studios across Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios. Together, these teams care for some of the most enduring and beloved franchises in entertainment including Halo, Minecraft, The Elder Scrolls, Call of Duty, World of Warcraft, Diablo, Candy Crush, and Fallout. Our reach today spans devices, geographies, and generations.
Thanks to Phil Spencer for his leadership, and to every studio, platform, and operations team that built this foundation. I want to congratulate Matt Booty on his promotion to Chief Content Officer. Matt’s career reflects a lifelong commitment to games and to the people who make them. I am looking forward to partnering with and learning from him.
I believe gaming is one of the most powerful art forms in the world. It brings people together. It creates real opportunities for developers, artists, storytellers, and entrepreneurs everywhere. That combination of creativity and technology, and the chance to help people make and share something meaningful, is why this work matters to me.
Gaming has always pushed the limits of technology. It demands the best from hardware, software, and services. It brings together art and engineering in ways few other media can. I am grateful to the teams who built Xbox.
The future belongs to the teams who dare to build something surprising, something no one else is willing to try, and have the patience to see it through. I am grateful to embark on this journey with Matt, Dave McCarthy, Kirsten Ward and the rest of the Xbox leadership team.
Read my commitments here: https://lnkd.in/gMvHimmS